Augmented Reality Puzzle for cognitive training (Original)
Keywords:
Augmented Reality; cognitive training; serious games; puzzleAbstract
Cognitive training allows preserving or maximizing a person's cognitive abilities. The techniques and activities applied in this therapy have been widely supported in recent times by information and communication technologies. Augmented Reality is one of these technologies that allows new forms of tangible interaction to manipulate the virtual information added to a physical environment in real time. The JSRARC Serious Augmented Reality computer game system for cognitive rehabilitation presents therapeutic exercises in game format to increase the motivation of patients in computerized cognitive activities. Despite the availability of their purposeful games for rehabilitation, games focused on cognitive training are required to primarily enhance attention and memory capabilities. The objective of this work is the development of an Augmented Reality puzzle for cognitive training. The puzzle is a serious game that is integrated into the JSRARC computer system and can be parameterized with the authoring tool of this software. The osgART library with the Qt framework, OpenAL for audio management and SQLite for data storage were used for its development. To evaluate the usability of the game, a usability test was designed and executed where a questionnaire was applied. The responses were processed with the one-way ANOVA statistical analysis.
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