On the game and the creativity in education: A systematic revision 2017-2022 (Review)
Keywords:
game; ludic; learning; creativity; creative thinking; creative thinkingAbstract
Playful activity, at all times in the life of the human being, has a gravitating importance; from the interaction with his natural environment and his immediate social environment to the strategies used in school to acquire significant learning, it is through this that the subject establishes, through a natural and open language, a relationship of freedom with his peers and the adults with whom he interacts; on the other hand, this type of activities promote the development of creative thinking. In this work, information has been gathered from the literature on play and creativity in the educational field, that is, the way in which ludic activity is used as a strategy for the development of the second, creativity. For this purpose, a documentary research work was used in which information was collected from articles published in databases that guarantee their academic quality such as Scopus, Scielo, Redalyc and Dialnet; the research was systematized through the application of keywords and Boolean tools for search optimization between the years 2017 - 2022, with the purpose of establishing the size of the sample, which was 20 articles on the chosen topic, found from the aforementioned databases. After analyzing them, the results show that the game or ludic activity, used as a methodological strategy, is a powerful tool for the development of the creative potential of students at different educational levels.

































